Morgan Finn - Game Designer
I'm Morgan Finn
I'm a Game Developer from Mesa, Arizona, and I've been playing games for as long as I can remember. I've been creating video games, board games, and levels for two and a half years, and I specialize in Level Design. I have experience in Unreal Engine, Unity, and Godot. Feel free to learn more about me below!
Projects
Trobo's Escape
Trobo's Escape is a 2D Platformer Game made in Construct 3. I went above and beyond to create a tutorial, multiple sections with unique mechanics, and an end screen that features awards for both low death counts and speedrunning. I worked on Programming, Designing, and a portion of the Art, while Dante Busch worked on the rest of the art. A long time after the project was finished, I went back to work on balancing, bug fixing, and redesigning to get it to the state it's in today.
N++ Levels
In 2023, I created a series of six N++ Levels themed around the shadow cloning mechanic. I demonstrated how I could create unique levels with interesting layouts, despite N++ being a very simple game. I also demonstrated how I could create each level for three different playstyles (Casual, Completionist, and Speedrun). You can find more information about the series of levels by clicking the button below.
Wishin' I was Fishin'
Wishin' I was Fishin' is a fishing card/board game I made with a group of three. Being the project lead, as well as the main designer, I balanced the game, came up with ideas for the items and fish, and even made the official cards. It features inventory and tool upgrades, fish rarities with varying prices, and a noticeable difference between the early game and the late game. Using a balance of luck and strategy, the game is winnable in any phase, even if you're two rod tiers behind halfway through.
Status
I'm currently in my third year as a student at UAT, learning how to design and develop games. I'm currently working on my Student Innovation Project, learning Godot, and building this website.