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I'm Morgan Finn

     I'm a Game Developer from Mesa, Arizona, and I've been playing games for as long as I can remember! I've been creating video games, board games, and levels for two and a half years, and I specialize in Level Design. I have experience in Unreal Engine, Unity, and Godot. Feel free to learn more about me below!

Projects

Trobo's Escape

Trobo's Escape is a 2D Platformer Game made in Construct 3. I went above and beyond to create a tutorial, multiple sections with unique mechanics, and an end screen that features awards for both low death counts and speedrunning. I worked on Programming, Designing, and a portion of the Art, while Dante Busch worked on the rest of the art. A long time after the project was finished, I went back to work on balancing, bug fixing, and redesigning to get it to the state it's in today.

N++ Levels

In 2023, I created a series of six N++ Levels themed around the game's shadow cloning mechanic. I demonstrated how I could create unique levels with interesting layouts, despite N++ being a very simple game. I also demonstrated how I could create each level for three different playstyles (Casual, Completionist, and Speedrun). You can find more information about the series of levels by clicking the button below.

Wishin' I was Fishin'

Wishin' I was Fishin' is a fishing card/board game I made with a group of three. Being the project lead, as well as the main designer, I balanced the game, came up with ideas for the items and fish, and even made the official cards. It features inventory and tool upgrades, fish rarities with varying prices, and a noticeable difference between the early game and the late game. Using a balance of luck and strategy, the game is winnable in any phase, even if you're two rod tiers behind halfway through.

Status

I've recently finished my education at University of Advancing Technology with a Bachelor's in Game Design and an Associate's in Game Programming. I'm now searching for Game Design jobs!

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